My portfolio and trajectory in the world of Game Design.

S.T.F.U.
Ships that Fight Underground, o STFU, es un proyecto desarrollado entre Little Orbit y GameOlic, suscesor espiritual de la saga Descent. En STFU tuve la oportunidad de trabajar como Lead Game Designer. A su vez, este título cuenta con mecácnias Blockchain que le aportan características únicas.

Stonehold
Another project by Gameolic, in Stonehold I worked as a scriptwriter and game design assistant during its early stages. I even worked as a tester for a few months. Stonehold is published in partnership with Little Orbit. This is the game trailer.


Inferno TCG
Inferno was an Argentine trading card game, my gateway to the gaming industry. In Inferno I worked as a writer and content creator, participating in the design area as a tester.
Project: Mightier than the Sword

Some time ago I set out to create my own game from scratch, based on the Book Tips videos I was able to make a few years ago. The creation of my alter ego, Mr D or Don Duilius, opened up endless possibilities and this game is the living reflection of that.
Following a set of basic guidelines:
- Design and Develop the game by myself, as part of my learning in the game industry world.
- Consistently work at least 1 hour every Saturday.
- To transmit my work live, in order to generate a sort of networking.
- Use the transmissions to, in the future, generate a Game Design course.
- Upload logs and records to this site to keep track of my work.
- Create a humorous and somewhat educational game.
- Have fun!
Below is a list of each transmission for your records.
List of Transmissions
- Road to Indie Dev – Episode #22: Tweaking Design Details
- Road to Indie Dev – Episode #21: April Assets 3
- Road to Indie Dev – Episode #20: April Assets 2
- Road to Indie Dev – Episode #19: April Assets 1
- Road to Indie Dev – Episode #18: Taking Up the Project
- Road to Indie Dev – Episode #17: Moodboard for the Vertical Slice
- Road to Indie Dev – Episode #16: Asset List and Game Name
- Road to Indie Dev – Episode #15: Scope of Work
- Road to Indie Dev – Episode #14: Rules and Core Mechanics
- Road to Indie Dev – Episode #13: World and Level Design
- Road to Indie Dev – Episode #12: Character Moodboarding
- Road to Indie Dev – Episode #11: GDM Round 2
- Road to Indie Dev – Episode #10: Game Design Manual
- Road to Indie Dev – Episode #9: Hating Internet Service
- Road to Indie Dev – Episode #8: Leveling Down
- Road to Indie Dev – Episode #7: Budget Grid
- Road to Indie Dev – Episode #6: High Level Doc Round 2
- Road to Indie Dev – Episode #5: High Level Doc Round 1
- Road to Indie Dev – Episode #4: Production Plan
- Road to Indie Dev – Episode #3: Benchmarking
- Road to Indie Dev – Episode #2: Concept Doc
- Road to Indie Dev – Episode #1: First Steps