We analyze Inside [Podcast #17].
Inside is the spiritual and direct successor to Limbo, and as we did with Psychnoauts, we played the two games back-to-back for a complete analysis… Read More »We analyze Inside [Podcast #17].
Inside is the spiritual and direct successor to Limbo, and as we did with Psychnoauts, we played the two games back-to-back for a complete analysis… Read More »We analyze Inside [Podcast #17].
We continue to explore design concepts and discuss them, almost as if it were a MasterClass. We seek to provide more and more context for… Read More »We explain Core Loop [Podcast #16].
As video game developers, we believe it is extremely important to play and analyze indie games. And if we talk about indie games, Limbo has… Read More »We analyze Limbo [Podcast #15]
This year we set out to begin the initiative of explaining core concepts regarding video games. Some time ago, we received feedback that, in our… Read More »We explain MDA Framework [Podcast #14].
I know I’m always saying that “we played a little gem” and all that, with few exceptions… But I really didn’t expect Disco Elysium to… Read More »We analyze Disco Elysium [Podcast #13]