2022 begins with the first broadcast of DGF Studio. And this time around, we talk about a work tool that I learned to use over the years: the Asset List.
Quickly put, the Asset List consists of a grid of several pages where we organize the assets to be used in the game. From 3D models to sound effects, everything must be included in the list.
It is a cumbersome and time-consuming job, but in the long run it becomes an extremely useful tool for the entire work team.
In addition to starting with the list, this broadcast I revealed the final name of the game… or at least, the name under which I believe it will be released to the public.
I leave you with the broadcast to find out!