With my colleague, friend and fellow master’s student, David “Darkaos” Zurita, we set out to host the 4 Horas de Juego podcast.
The premise of the podcast is very simple: we are both new dads, with multiple jobs and little time to play video games. We are both game designers and we want to put some of our knowledge to the test. The idea is to analyze video games (or try to do so) with at least four hours of gameplay.
Is it possible to discover the main mechanics of a game, its systems and design elements with only four hours of gameplay? What will we find? How much can we advance in each title in this time frame? How much of the plot can we discover?
Game design, narrative, mechanics, gameplay, everything will pass through our critical eye, and WHY? Because there are never enough excuses to gamify!
- We analyze Disco Elysium [Podcast #13]
- Roundtable: XBOX buys ABK!!! [Podcast #12]
- We analyze BioShock’s Background [Podcast #11].
- We analyze BioShock [Podcast #10]
- We talk about the Game Awards 2021 [Podcast #9.5]
- We analyze Darkest Dungeon 2 [Podcast #9]
- We analyze Darkest Dungeon [Podcast #8]
- We analyze Undertale [Podcast #7]
- We analyze Axie Infinity [Podcast #6]
- We analyze Bastion [Podcast #5]
- We analyze Psychonauts 2 [Podcast #4]
- We analyze Psychonauts [Podcast #3]
- We analyze Beyond Good & Evil [Podcast #2]
- We analyze Death’s Door [Podcast #1].
- 4 Horas de Juego Pilot Episode [Podcast #0]
- Jule Gaming Club – BioShock Infinite – [Podcast #35]
- August Gaming Club – Greedfall – [Podcast #36]
- We analyze The Sexy Brutale: A thousand genres in one game – [Podcast & Transcript #31].